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- Duel Sample Game
- ------------------
-
- This program requires less than 1 Meg of video ram.
-
- The commands which this game recognizes are listed on the opening screen
- and in the help dialog (F1).
-
- ENTER - Starts game and multiplayer session setup
- LEFT ARROW - Turn left
- RIGHT ARROW - Turn right
- UP ARROW - Accelerate forward
- DOWN ARROW - Accelerate backward
- NUMPAD 5 - Stop moving
- SPACEBAR - Fire
- ESC, F12 - Quit
- F1 - Help - list of commands
- F5 - toggle frame rate display
-
-
- To play multiplayer one machine hosts a game, the others join.
-
- To play using TCP/IP over the Internet, the people who are joining the
- game must enter the IP address of the machine that hosted the game.
- You can find out the IP address of your machine by running "winipcfg".
- If you have a net card and a modem installed, you will need to make
- sure you read the IP address of the modem connection to the Internet.
- The modem will show up as a "PPP Adapter". DirectPlay will not work
- through proxies or firewalls.
-
- This game allows the selection of which DirectPlay messaging protocol
- is used. The host machine can select the optimized DirectPlay
- guaranteed protocol for the game session in the setup wizard. Reliable
- and asynchronous messaging, when supported by the service provider or
- by using the DirectPlay Protocol, can be toggled on and off with the R
- and A keys. The protocol status will be displayed in the caption bar.
-
- Also see the DPLAUNCH sample as an example of lobby launching this game.
-
- Note: MSVC may include older versions of the DirectX header files and
- libraries. In order to avoid compile errors, make sure the path to the
- latest DirectX header files and libraries are listed BEFORE the MSVC header
- files and libraries through the Tools -> Options -> Directories menu.
-
- In order to support multi-byte character sets like Kanji, the dialogs in the
- rc file need to be changed to use the "SYSTEM" font and the rc file needs to
- be recompiled.
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